I'm a dedicated Character Artist with specialisation in Digital Sculpting and Texturing.
After my graduation from Pixl Visn Media Arts Academy, I had the opportunity to gain insight into the VFX industry and work as a Groom Artist at Mill Film, Montreal.
Driven by my fascination for the human figure, I intensely studied anatomy over the past years.
I have extensive knowledge of industry-standard software like ZBrush, Maya, Marvelous Designer, Mari, Substance Painter and xGen.
Currently, I offer my service in the fields of 3D Character Modelling (both high- and lowpoly assets), Texturing and Grooming.