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I'm a dedicated Character Artist with specialisation in Digital Sculpting and Texturing.


After my graduation from Pixl Visn Media Arts Academy, I had the opportunity to gain insight into the VFX industry and work as a Groom Artist at Mill Film, Montreal.

Driven by my fascination for the human figure, I intensely studied anatomy over the past years.

I have extensive knowledge of industry-standard software like ZBrush, Maya, Marvelous Designer, Mari, Substance Painter and xGen. 

Currently, I offer my service in the fields of 3D Character Modelling (both high- and lowpoly assets), Texturing and Grooming.

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