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![website.png](https://static.wixstatic.com/media/0c39e8_04f131e7845c40bf9c9c9bcbb305cc6b~mv2.png/v1/fill/w_255,h_295,al_c,lg_1,q_85,enc_auto/website.png)
I'm a dedicated Character Artist with specialisation in Digital Sculpting and Texturing.
After my graduation from Pixl Visn Media Arts Academy, I had the opportunity to gain insight into the VFX industry and work as a Groom Artist at Mill Film, Montreal.
Driven by my fascination for the human figure, I intensely studied anatomy over the past years.
I have extensive knowledge of industry-standard software like ZBrush, Maya, Marvelous Designer, Mari, Substance Painter and xGen.
Currently, I offer my service in the fields of 3D Character Modelling (both high- and lowpoly assets), Texturing and Grooming.
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